Character model sculpted in ZBrush, retopologized in Maya, clean, deformation-friendly edge flow with added loops around the face, joints, and high-movement areas to support rigging and animation.
turnaround modeling retopologized
model sculpted on zbrush and retopologized in maya
turnarond modeling
retopoligized face
model sculpted on zbrush and retopologized in maya
retopologized body