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Character modeling

Character model sculpted in ZBrush, retopologized in Maya, clean, deformation-friendly edge flow with added loops around the face, joints, and high-movement areas to support rigging and animation.

turnaround modeling retopologized
model sculpted on zbrush and retopologized in maya

turnarond modeling

retopoligized face
model sculpted on zbrush and retopologized in maya

retopologized body

retopologized face

retopologized face

retopologized cloths and body

retopologized cloths and body

retopologized boots

retopologized boots

retopologized hand

retopologized hand