Retopologized version of the creature I designed, modeled, and rigged for our end-of-year project.
Sculpted in ZBrush, retopologized in Maya to get clean, rig-ready topology able to deform properly once rigged.
tunaround lowrez retopolgized
closeup retopologized lowrez creature face
posed, retopologized lowrez character
posed character with rig (done by me)