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Sculpting character - ZBrush

ZBrush sculpt of the original creature I designed for my end-of-year project at NAD-UQAC, built to function in both biped and quadruped stances.

I drew on my anatomy background, but adapted and pushed it, exaggerating proportions and structure to make the creature feel unsettling and believable at the same time.

Turnaround of one of the character for our end of school project
Original character design also done by me
Scluting in ZBrush

Turnaround of one of the character for our end of school project
Original character design also done by me
Scluting in ZBrush

Details of the bust of the character

Details of the bust of the character

Details of the face of the character

Details of the face of the character